Abstrakt: I computerspillenes ungdom var shoot'em-up spillene voldsomt populært. Lige fra Space Invaders i de sene 70’ere, til 1942 i 80'erne og senere hen R-Type. Spilleren blev udfordret med en god kombination af hurtige reflekser og et eksplosivt gameplay, me...
Abstrakt: Men hvordan udvider man genrens tiltrækningskraft uden at ofre de kendetegn - tung brug af komplekse flyvemønstre og kugleregn - der både gør den unik og så svimlende tilfredsstillende?Efter at have suset gennem himlen i ugen op til spillets udgivelse,...
Abstrakt: En nästan utdöd genre tacklas av både ungrare och japaner i en konstig blandning som bör tilltala både erfarna hardcoregamers och nybörjare. Kan det verkligen fungera och är detta verkligen vad genren behöver...
Abstrakt: Another reviewer checked out Sine Mora for the PlayStation 3 a few days ago, and they came away with about the same level of awe that I did – Digital Reality, pairing up with Grasshopper Manufacture, managed to reinvigorate the long-standing "shmup" genre...
Abstrakt: Over the past several years we've seen a number of great shoot ‘em up games. It's obvious that the genre isn't dead, and developers continue to turn out rewarding takes on this classic style of gameplay. That said, no 2D shooter in recent memory attempts...
Innovates and feels fresh without betraying its roots.Sophisticated story with brutally honest characters.A wide range of scenarios and customization.Well balanced difficulty encourages repeat playthroughs.
Individual segments are often too short.The story is initially hard to follow.
Sine Mora infuses classic shoot 'em up gameplay with time manipulation and a grim narrative that sets it apart from its peers in all the right ways.
Abstrakt: Sine Mora is the type of game that was made for the downloadable market. Carrying along with it the pick up and play simplicity of the Xbox Live Arcade’s early outings with the artistic sensibilities of the medium’s foray into independent release. On ...
Sine Mora is not only a breath of fresh air from a developmental perspective, adding new ideas to a old, yet ofter over-used genre, but it’s also fun. Few games nowadays manage to look good, play well, and still offer a level of enjoyment on par with games...
Abstrakt: Every 2D shoot-em-up needs a gimmick. R-Type had its detachable orb, Ikaruga allowed players to change colors and the Darius series had giant space fish. Grasshopper Manufacture's newest Xbox Live Arcade shooter, Sine Mora, also has a gimmick, though...
Innovates and feels fresh without betraying its roots, Sophisticated story with brutally honest characters, A wide range of scenarios and customization, Well balanced difficulty encourages repeat playthroughs.
Individual segments are often too short, The story is initially hard to follow.
Peter Brown gives you the good and bad about Sine Mora before his time runs out....