Abstrakt: Playing Brink with bots brought me to the brink of snapping a controller. Rather than providing back-up or cover to complete the main objective, the bots will often chime in that they're headed off to secure a secondary objective. There see...
An online shooter needs variety, depth, and addictiveness to succeed over the long term. Brink might find a niche with some hardcore fans, but it isn’t for everyone. I'd love to see more of the parkour gameplay, but one mechanic isn't enough to carry a...
Abstrakt: Brink is unfinished. And that doesn't mean it's full of technical problems. Well, it's got those too. But mostly, it's just an unpolished, poorly executed mess of ideas. Wait, let me temper that. There are times when Brink looks like it's going to brea...
Abstrakt: Splash Damage has had a decent career working on various id Software properties over the years, but this is the first time that the lads from Bromley (respect) have struck out with an original IP of their own. Brink has received a lot of attention fo...
Abstrakt: For a few years now I’ve wondered why there isn’t more mobility in first person shooters. Platformers have adopted smoother movement styles and have evolved from Mario into the acrobatics in Prince of Persia and Assassin’s Creed. RPGs have moved on fro...
Abstrakt: Brink is a new First Person Shooter from Bethesda Softworks and Splash Damage, set in a Pacific utopia gone wrong, where players choose between two different factions fighting for a new future. While the dystopic setting is certainly nothing new, what ...
Udgivet: 2011-05-17, Forfatter: Mike , anmeldelse af: theregister.co.uk
Brink earns kudos for being a different take on the team based on-line shooter, with its keen focus on speed and movement. What it lacks is a feeling of focus, with its classes strangely muddied, repetitive objectives across maps and exchanges of fire whi...