Abstrakt: The first time I saw the teaser video for Brink I was like, “Holy crap! This is awesome. FPS and parkour action in the same game!” I couldn’t wait. The second time I saw Brink was at the 2010 E3 demo where I got to play a very early build of the game. ...
Abstrakt: Brink features a team-based, objective-based gameplay mechanic. In fact, it is so overly based on teamwork that it is entirely possible to score the highest points on your team without killing a single enemy. Splash Damage also introduced the S.M.A.R...
If I can use one word to describe BRINK it would be “disappointing”. My expectations were set so high by the initial showings and marketing of BRINK that I came away feeling like I was playing something that I had played before. If you enjoy team based...
Solid gameplay; well thought out classbased system; character customization
Playing with A.I. is boring; character designs hit or miss; lag online; perhaps a bit too complex; lacking content, Features, First things first, Brink is an online multiplayerfocused game. There is a campaign mode, but it is just normal multiplayer games book ended by story cutscenes. You can play the campaign as well as any other modes with both human players and/or A.I. bots. Playing wit
All in all, Brink is a pretty solid game all around. It doesn't really do anything spectacular, but it combines enough good ideas - movement system, well thought out class system, skill point system, etc. - that it is definitely a fun game overall. Pla...
Abstrakt: Coming to us from Splash Damage, the developers of the much-beloved Wolfenstein: Enemy Territory, Brink is a class-based FPS that blends the archetypal shooter class types with heavily objective-based multiplayer gameplay and unique first-person traver...
Look, I’m not going into the rehashed recap of the review here this time around folks, if you want to know the specifics of why the game got the score it did, read through the review. Instead, I want to talk about how much of a disappointment this was...
Abstrakt: The first time I played Halo, it really irritated me that melee attacks were so powerful. It's actually better to smack an opponent with a pistol than to shoot him in the face with it. How stupid is that? But eventually, I got it: Halo's unusual elemen...
Abstrakt: Brink begins with a 40 minute long tutorial video, which you're coaxed into watching with the promise of 1000 experience points, yet rather quickly realise is utter shambles and really needs a 'Show, Don't Tell' sticker slapped on it. Actually, we're m...
Diverse array of class abilities, Movement mechanics mix things up, Stylish character customization, Multiplayer matches can be intense and exciting.
Online games regularly suffer lag, AI allies and enemies are erratic and unrealistic, Visual shortcomings make enemies blurry, Movement inconsistency is frustrating, Only eight core maps.
On the lively and intriguing battlefields of Brink, technical deficiencies and design issues can be as deadly as enemy soldiers. ...