Abstrakt: Noted poet Thomas Earl Petty once told us that the waiting is the hardest part, a lesson that is painfully taught once again in Stronghold 3. The Firefly Studios game of medieval micromanagement may have been a long time coming, since Stronghold 2 was...
Abstrakt: Stronghold 3 is an unfinished, broken game. Somewhere along the line, a decision was made to release this version of the castle-building franchise and expect consumers to pay full retail for an obviously flawed and sub-par product. For that, there is r...
Abstrakt: I came into the Stronghold series with Stronghold 2, and as such I am one of those seemingly rare individuals that liked the second version. However, my appreciation for the game, even with its heavy economic micromanaging, can be attributed to my pref...
Abstrakt: Militarily, my castle was under seige and peasants meandered between the burning arrows and explosives that were lobbed over my walls. My soldiers and lord waddled glacially towards the northern breach in my castle walls to escape, unresponsive to the ...
I was particularly looking forward to Stronghold 3, so much so I requested the review months ago, and I still find it difficult to believe that Firefly have so spectacularly fouled things up. Firefly have promised to fix some of these issues, and there's...
Abstrakt: Stronghold 3 is a sequel in the long-running, castle-building, real-time strategy franchise created by FireFly Studios. Basic tenets of its gameplay include constructing awe-inspiring castles and witnessing glorious displays of brutal medieval sieges. ...
Passion alone isn't enough to make a game great. Stronghold 3 assumes too much of the user initially, and doesn't do enough to keep the village-building fresh and interesting. Bugs and instability plague the user and combat is still a bit of a mess. De...