Abstrakt: Spil som Amnesia, og senest Outlast, har i de senere år givet horrorhjørnet af spilmediet en mindre renæssance og har været med til at give håb for fremtiden for fans af genren. Ligesom Silent Hill-serien før dem, har de formået at ramme den helt rigtige ...
Abstrakt: På senare år har skräckspel vällt fram likt en zombiehjord i jakt på färskt människokött. Kanske är det Frictional Games och deras Amnesia The Dark Descent, med stark draghjälp från svenske Pewdiepie, vi har att tacka. Men samtidigt som skräckspelen al...
Abstrakt: Sarah vaknar upp i en övergiven byggnad, ensam förutom en mystisk gubbröst som talar till henne via hennes smartphone. Hon minns inte hur hon kom dit och har ingen större aning om hur hon ska ta sig därifrån. Som tur är ritar hennes telefon upp en karta n...
If you like Slender, play that instead and pretend you are navigating a maze of corridors. If you hate Slender, run far away from Daylight as though evil witches are chasing you....
Abstrakt: The interface of Daylight is quite well implemented, with your phone acting as a minimap and a light source that you hold in your hand, and various small icons dotted across the bottom of your screen. The HUD is out of the way and allows for more awarenes...
Abstrakt: Successful horror is 90% unpredictability and 10% actual creepiness. Look no further than Slender: The Eight Pages for a perfect example -- the monster itself looks ridiculous, but it gave so many people nightmares because it was unpredictable. Daylight i...
Abstrakt: Daylight ReviewAn elaborate version of Pac-Man that isn't anywhere near as scary as it thinks it is.Facebook Share Twitter Share By Steven Burns @TheSteveBurnio 29th Apr, 2014 - 2:54pm One of the most boring 'horror' experiences in years, the only thi...
Upon death, Sarah regains consciousness before the message “You can't remember, but this seems familiar” lines the foot of the screen. In note-driven Daylight, this is perhaps the most hauntingly accurate passage of the lot.TOP GAME MOMENTHospital history...