Abstrakt: My love for gaming has always been limited to a certain type of game; usually military in nature or at least an FPS that allowed for some sort of online cooperative or strategic multiplayer in mind; games like Rainbow Six or Ghost Recon. But from time ...
Run to objective A. Press switch. Run to objective B. Press Switch. Run back to objective A. Defend. Run to waypoint. Run to next waypoint. Find objective C. Press switch. Shoot self in face....
When handed a bat and given a real opportunity to swing for the fences, Guildford Studio ends up bunting, as Bodycount might appease someone, somewhere, but for the most part, it’s not a particularly pleasant experience by any means. The story is okay...
Abstrakt: When Black was released in 2006, I found it a most frustrating experience. It was incredibly stylish and looked gorgeous for its time, featuring some amazing environmental destruction and a bold artistic approach. However, something about it just fel...
Abstrakt: The story is interesting (somewhat) but not very well developed during gameplay. You are an asset in The Network, a group that is above states and corporations and independent of the rules, in other words, global vigilantes. Something is amiss in Afric...
Abstrakt: There's certainly a place for back to basics arcade shooters, but the reality is games like Call of Duty already have that area of the genre covered - even successful attempts like Bulletstorm couldn't manage to eat into Call of Duty's audience. Codema...
Bodycount benefits from a solid core, and plenty of moments entertained me throughout the campaign, including some of the more intense gunfights. But the disconnect between Bodycount's chaotic visual spectacle and its precise scoring system drive a lar...