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Abstrakt: The Silent Hill franchise has been a long and winding one since the days of the original PlayStation console. Sure it's had the ups and downs that all franchises that span close to a decade will come across. From the movement from generation to generat...
Abstrakt: Considering that Homecoming’s gameplay is a clone of its predecessors, this isn’t the sequel that every Silent Hill fan will want to own. But you should definitely play through it once, as the old gameplay style is still entertaining (minus the clunky ...
Udgivet: 2008-10-03, Forfatter: Gabe , anmeldelse af: gamespy.com
Intensely atmospheric visuals; excellent plot with trademark surprises; multiple endings.
Flawed, sludgy combat system; boring and trite during the first few hours; easy early puzzles.
The Silent Hill series has long been known as a terrifying yet quirky franchise, and its also always been created by Japanese developers. Consequently, trepidation among the fans in regards to Silent Hill: Homecomings new Western development team is ...
Abstrakt: So once again we find ourselves in Silent Hill, a nightmare of a town we are compelled to return to, a town full of creatures crafted in a fit of psychosis, a town full of puzzles, and, most vitally, a town rooted deeply in the nostalgic part of every ...
Steeped in generations-old traditions on one hand, while throwing in radical (and not really necessary) additions with the other. Ultimately you’re left cursing at almost every turn. 6.4/10Print this pageUser reviews (1)Share this pageNoticed someth...
Silent Hill: Homecoming macht vieles richtig. Der Wechsel des Programmierteams war kein schlechter Schritt, jedoch gibt es hier auch den Leitsatz „Kennst du einen, kennst du alle“. Double Helix erfindet das Rad nicht neu, trotzdem hat man auch hier wie...
Abstrakt: Steht die Silent-Hill-Serie vor dem Untergang oder vor der Rettung? Nach den ersten drei gefeierten Episoden waren The Room und Origins leicht umstritten. Schafft es Double Helix Games, die Faszination mit Homecoming neu zu beleben? ...