As I said up front, I enjoyed it. Tacoma is a pleasant and brisk experience with a stunning eye for industrial design.It lacks the subtlety of Gone Home though, and in the process misses much of what made traipsing through the Greenbriar family home inter...
Udgivet: 2017-08-01, Forfatter: Keith , anmeldelse af: nzgamer.com
Abstrakt: Fullbright's latest outing Tacoma is more focused than their previous entry Gone Home, telling a more traditional story. While the crux of the game is about solving a digital mystery, the introspective and human elements are still the driving force. The r...
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(90%)
Udgivet: 2017-08-07, Forfatter: Rick , anmeldelse af: Bit-Tech.net
Abstrakt: One thing I've often lamented about walking simulators (or to use the more modern parlance, narrative adventures) is how they isolate the player in a dead world. From Dear Esther to the Vanishing of Ethan Carter, these are games that are more dedicated to...
Abstrakt: Tacoma doesn't require your input, only your patience. Set a few thousand miles above the Moon's surface in the late 21st century, it casts you as Amy Ferrier, a network technician contracted to recover an advanced AI, ODIN, from an abandoned space statio...
Tacoma is as thoughtful and introspective as you'd hope, effortlessly pairing lofty sci-fi ideas with grounded personal stories and diverse characters. Your time on the Tacoma space station may be brief, but it's undeniably satisfying exploring the statio...
Udgivet: 2017-08-01, Forfatter: David , anmeldelse af: gamesradar.com
Offers a surprisingly chilling vision of the future, AR recordings are a novel way of presenting character interactions, Allows you to view all the fascinating details within the cracks of its characters' lives at your own pace
Plot threads don't weave together as neatly as they should, especially if you miss something, What few puzzles exist are simple and arbitrary
While some of its threads don't always come together as neatly as they should, Fullbright's sophomore effort is a quiet and haunting examination of the ways corporations dehumanize us all...
Udgivet: 2017-08-01, Forfatter: Jordan , anmeldelse af: theguardian.com
Abstrakt: It seems unavoidable to compare Tacoma to Gone Home, the previous game by developer Fullbright Productons. Along with Dear Esther, it is often credited with popularising a certain type of linear narrative-focused game, often pejoratively labelled ‘walking...
Tacoma is a captivating tale that messes with established tropes in a way that Fullbright might become known for. Although it spins its wheels at the start, this slow and methodical journey through the lives of a small group survivors is one with some fan...
Udgivet: 2020-04-19, Forfatter: Jordan , anmeldelse af: in.pcmag.com
Abstrakt: Each new generation of video games promises more polygons, pixels, and processing power than ever before. Developers gush about how the latest PlayStation and Xbox consoles deliver buzzwords like bloom lighting, particle effects, 4K, ray tracing, and norm...
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Udgivet: 2019-06-03, Forfatter: Jordan , anmeldelse af: in.pcmag.com
Abstrakt: Each new generation of video games promises more polygons, pixels, and processing power than ever before. Developers gush about how the latest PlayStation and Xbox consoles deliver buzzwords like bloom lighting, particle effects, 4K, and normal mapping. H...