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Juli 2010
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Udgivet: 2016-04-11, Forfatter: Steven , anmeldelse af: destructoid.com
A hallmark of excellence. It may have some flaws, but they are negligible to what is otherwise a supreme title. How we score: The Destructoid Reviews Guide...
Abstrakt: Review Date: August 21 2010Publisher: Blizzard EnertainmentDeveloper: Blizzard EnertainmentESRB Rating: TeenGenre: Real-time Strategy GamePlatforms: Windows, MacIt has been many years since Blizzard released an RTS game and more than a decade since the...
Our new, demanding StarCraft II benchmark shows that this game can really brutalize your PC during large-scale battles. While a decent graphics card is necessary to really enjoy the highest graphical settings, your platform and CPU are even more import...
Jim Raynor, the original Big Damn HeroStarcraft 2 is a great game whether you play the campaign, play online, or both. The storyline is compelling, the missions are interesting, and Blizzard has taken pains to gradually introduce multiplayer newbies to on...
Excellent production values, clever and challenging singleplayer missions, ample tools for learning multiplayer skills, solid ladder system for multiplayer ladders.
Remarkably conservative in design changes given the 12 years between games. Exclusive focus on Terran makes it harder to learn Zerg and Protoss units. Mostly, it’s preaching to the converted.
Well balanced between units, Long campaign, Tons of multiplayer options, Great graphics, Performs well on most video cards, Fun to play, Nice CE-edition
A bit more revolution of the gameplay would have been nice.
For those of us who were worried that Blizzard's 12 year absence from the RTS scene would ruin the StarCraft name, we can put our worries to rest. StarCraft II: Wings of Liberty is a worthy successor to the original game that gamers everywhere loved s...
Abstrakt: Starcraft 2 - Wings of Liberty The biggest game to hit stores this summer is without a doubt Blizzard’s latest creation and sequel to the 1998 original hit, Starcraft 2: Wings of Liberty. I got a chance to play through each of the facets of this behem...
Abstrakt: So what does one do when making a sequel to what is arguably the most-played RTS in the world? I'm sure that was one of the largest burning questions running through Blizzard developers minds when designing the inevitable successor to the King of Real-...
Abstrakt: It’s always hard to know what a game that is in development for over 5 years will have to offer upon release. Often developer swaps, engine-upgrades and budget constraints cause the final product to feel awkward and unfinished. Starcraft 2 is unusual i...