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Final Fantasy: The 4 Heroes of Light attempts to recapture the magic that first attracted fans to the series during its humble beginnings. However, due to the aging mechanics of the game, many people may be turned away by its uneven difficulty and item...
Abstrakt: The DS has become a welcome home for many classic gaming franchises, it seems in fact that just about every publisher has jumped on the bandwagon. From side-scrollers to shoot-em-ups, the DS is a great platform for several genres, though role-playing g...
28 crowns to collect, each with unique abilities. Storybook graphics, can use touch screen or standard controls, cute characters, challenging at times, can power up crowns to earn new abilities, can upgrade weapons, there’s a nice assortment of enemies, local cooperative multiplayer and equipped items and hats make characters look different.
Story seems trunicated sometimes and some people may get lost when trying to figure out what to do next.
Charming, compact world is easily explored via hints from helpful townsfolk, Crowns allow party composition changes on a dime, Lots of element and classbased gear swaps for any occasion.
Initial hours are disjointed and full of backtracking and grinding, Menus are clunky.
It takes some time to get off the ground, but this traditional-style role-playing game is an enjoyable flight of fancy and fantasy....
Abstrakt: Final Fantasy: The 4 Heroes of Light can best be described as a crossover title. While the bare bones of the game take the shape of a traditional turn-based RPG, the game's feels more sinister, like a dungeon crawler. This genre has terrified many game...
There are a number of good RPGs on the DS recently, so gamers have their pick. But The 4 Heroes of Light is definitely a contender for your money. It's got a simple battle system that is strengthened by its high level of character customization and con...
Abstrakt: When people hear that I've been playing the U.S. version of Final Fantasy: The 4 Heroes of Light these past few weeks, they ask a single, universal question, almost without fail: "Did Square fix the item system?" The short answer is, "No." The item sys...
Gorgeous art by Yuka Miyamoto, demanding play, non-linear exploration in second half of game, great soundtrack, innovative battle system
Manic shifts in difficulty, underdeveloped and weird story, underutilised strategic battle options
Despite its undeniable artistic charms, Matrix Software's first original Final Fantasy suffers from manic difficulty shifts and an underdeveloped story...