Udgivet: 2016-04-06, Forfatter: Daniel , anmeldelse af: yahoo.com
Abstrakt: For decades, we've been told that virtual reality would one day transport us to alien worlds where we could perform incredible feats we'd only dream of doing in the real world.We got a taste of that long-promised dream last month, with the release of Face...
Abstrakt: When you strap on HTC's incredible new Vive virtual reality headset, you're transported into digital landscapes that you don't just watch. You walk through them, jump around them and reach out to grab them.Step 1 of the Vive's setup ought to read, “Buy a...
Udgivet: 2016-04-05, Forfatter: Michael , anmeldelse af: gizmodo.com
Abstrakt: Virtual reality has always been an expensive hobby. Even in 1995, when the only VR option was the Nintendo Virtual Boy, it was hard to justify spending money on the device. It was uncomfortable to wear. It didnt have any good games. And it was a little a...
Udgivet: 2016-04-05, Forfatter: Chris , anmeldelse af: slashgear.com
Not all virtual reality is created equal. While Oculus' Rift, Sony's PlayStation VR, and HTC's Vive all fall under the VR banner - not to mention Samsung's Gear VR, Google's Cardboard, and a host of other options - the actual experience can vary greatly.W...
Abstrakt: For the past five days, I've spent nearly as much time in virtual reality as real reality. My calves ache and my neck is sore, but all in all I've had a pretty good time. I've been using the Vive, an ambitious new virtual reality system created by HTC and...
Room-scale VR is incredible at enhancing experiences, Base stations accurately track an area up to 15ft x 15ft, Vive controllers borrow liberally from Steam Controller, with excellent results
Headset design not as comfortable as Oculus Rift, Needs lots of space to take full advantage. Space most people don't have, SteamVR, at least at launch, is unstable and crash-prone
Adam Patrick Murray Video games have been one long journey towards realism. First, it was more realistic 2D graphics. Then realistic 3D graphics, from the earliest days of ray-tracing (think Atari's Star Wars arcade game) to the PS1/N64 to the incr...
Room-tracking technology is eerily accurate, Smooth graphics with little latency, Touch controllers are easy to use and highly adaptable, Large library of games
Requires a lot of space and electrical outlets to use, No built-in audio, SteamVR Interface can be difficult to navigate
I took a walk through the future, and I want more. Instead of rooting you to a fixed point in your room and wrapping a 360-view around you, the $799 HTC Vive lets you stand up and explore it. Valve's Lightroom technology allows you to map out a space that...
The HTC Vive offers a flat-out amazing virtual reality experience with sharp visuals, great motion controls and full-room sensing to walk around in virtual space. Vive hardware can help indicate where your walls are, and an in-helmet camera can be used to
It requires a high-end PC to run. Long wires and lots of equipment take time and space to set up. Steam VR offers a lot of software but it isn't always beginner-friendly
Vive is the best virtual-reality experience you can have right now, thanks to its motion controls and room-scale tracking. It's the closest thing to having a holodeck in your home...